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A0.886 Beta Build Released on Steam 08-21-2015

A0.886 Changelist

  • Fixed issue with the "complete mission" UI not following the NPC
  • Fixed issue with not being able to get a mission through a story scene
  • Fixed issue with NPC getting stuck for rescue Rol mission
  • Fixed issue with missions where all NPCs need to arrive at a point to continue
  • Fixed issue with hatred transferring in multiplayer
  • Fixed issue with AbnormalCondition in multiplayer
  • Fixed issue with AI spawning in multiplayer
  • Fixed issue with follower story NPC always attacking an AI
  • Fixed issue with items disappearing from storage boxes after loading saves
  • Fixed issue with the town display icon being wrong
  • Fixed issue with the town display icon being at the wrong place
  • Fixed issue with pressing ESC causing some UI functions to stop
  • Fixed issue with cylindrical blocks displaying incorrectly
  • Fixed issue with F2 display mode where the mouse doesn't appear after pressing the ESC key
  • Fixed issue with recovering blocks throwing an error
  • Fixed issue with player locations not saving on large world map
  • Fixed issue with world map not centering on player during initialization
  • Fixed issue with auto turrets not shooting down an incline
  • Fixed issue with bed UI blocking off other UI after it's closed
  • Fixed issues with colony building repair
  • Fixed issue with colony NPC head display
  • Fixed issue with enhancing flare, stun, and blaster throwing an error
  • Fixed issue with mission display
  • Fixed issue with the NPC being bartered with walking away
  • Fixed issue with ash box being recognized as an item
  • Fixed issue with cutscene display time
  • Changed digging block brightness
  • Changed the frequency in which random loot appears
  • Changed the way VTOL and ships control
  • Changed some of the building UI so that they fulfill skill tree limitations
  • Changed a couple of animations for female character
  • Optimized AI Behavior
  • Added the player oxygen display
  • Added Trade Post building to colony
  • Added UI windows location saving
  • Added cave animals
  • Added basic cave pathfinding
  • Added submarine part to Creation Editor (controls like VTOL in reverse)
  • Added a couple of cutscenes
  • Added more animations to current animals
  • Added 8 animals
  • Added spider web effect to Andhera Queen mission

We tried to get a couple of things into this build but failed, so they're for the next build. First is the (optional) level up skill tree for Adventure mode, second are several new weapon parts for the Creation Editor. At the end of this build, we ran into a few problems with AI pathfinding optimization, that's what caused the delay. The problem still persists in the form of frame rate drops when loading AI, we're going to fix that in the next build.

A lot of players have asked us about when we're moving forward with the story. Well, we're actually mainly focused on the story, it's just that there are so many moving parts and the story mode is the culmination of these parts. Once we have most of the AI and special events written completely, then story will go from start to finish without a hitch. The end part of the story needs new AI systems or they won't work (you know, the part about befriending or warring against...). Due to the AI being a bottleneck for our game, we've already put 3.5 programmers on this task.

For the next build, we're going to put in more animals, flying AI, better NPC AI, level up skill tree, updated battle/hit system, and perhaps an early form of the custom armor. Speaking of custom armor, here's a preview:

Image 1[planetexplorers.pathea.net] Image 2[planetexplorers.pathea.net] - ZEDE05

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