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Beta 0.8[ | ]

10-15-2016

We’ve spent the last two weeks furiously fixing and tweaking stuff. Now that we’re not focusing on adding stuff, fixing and tweaking issues has become a lot easier. The new crash reporting function has helped us a lot. We’ve found that more than half of the bugs we’ve received are due to players loading old incompatible saves in adventure mode. As you know, we’re changing adventure mode with every build, so its saves are not safe until final. We do need everyone’s help in going through Story mode, we’re going through it everyday, but since it takes 15 hours at the fastest for a run through, finding bugs there is slow going. Our next build will be next week.

Beta 0.8 changelist:

  • Fixed many crash bugs
  • Fixed animals sleeping in dungeons
  • Fixed followers not following
  • Fixed author not able to reupload to Workshop
  • Fixed name and HP appearing very big in first person when looking up
  • Fixed scripts not in versus mode
  • Fixed memory leak when getting colony placement mission in adventure mode
  • Fixed trees falling over with one axe swing in multiplayer
  • Fixed Linux issues with Clear the Nest mission
  • Fixed Linux issues with Helping Gerdy mission
  • Fixed “not enough materials” UI bug when placing voxels
  • Fixed being able to pick up chair while sitting on it
  • Fixed followers circling when trying to help cut a tree on a slop
  • Fixed stair collisions for buildings
  • Fixed some tree models not having roots
  • Fixed Calling Home mission issues
  • Fixed player not being able to get up sometimes due to ragdoll
  • Fixed NPC that gives the mission being different from the one who receive it
  • Fixed birds not countering sometimes
  • Fixed sound stuttering
  • Fixed Rol not telling you she’ll join you if the player fast travels
  • Fixed training facility displaying “you can’t enter build mode”
  • Fixed multiple targets appearing on large map when in tower defense
  • Fixed crash when two players pick up an object at the same time in multiplayer
  • Fixed multiplayer recruit and release NPC bug
  • Fixed server being set to unlimited supplies on default
  • Fixed being able to delete empty saves
  • Fixed not being able to complete Gerdy missions from start game after the stasis tube
  • Fixed Andy popping up after fast travel
  • Fixed animals getting stuck on rocks sometimes
  • Fixed GRV boss HP being too high to see
  • Fixed protect objects increasing indefinitely in the colony UI
  • Fixed being able to hit own NPC in survival mode
  • Fixed not being able to see another player pulling out weapon in multiplayer
  • Fixed Botonist’s List mission cannot be completed
  • Fixed not being able to access diplomacy in the menu
  • Fixed no incubator given in the adventure story
  • Fixed recycle machine being able to replicate items
  • Fixed repair machine being able to replicate items
  • Fixed upgrade machine being able to replicate items
  • Fixed inaccurate guns for vehicles
  • Fixed Given_Name issue in adventure mode
  • Fixed multiple propellers on vehicles being too loud
  • Fixed not being able to repair the scuba mask
  • Fixed talking with NPC when the server turns off causing a crash
  • Fixed NPCs not appearing in the quarantine tent in story mode
  • Fixed adventure UI issue with the monster beacon in multiplayer
  • Fixed NPC voiceover stopping suddenly
  • Fixed issue with the save causing the NPCs to not be clickable
  • Tweaked bird range attacks
  • Tweaked the cost of the revival shot
  • Tweaked some player animations
  • Tweaked NPC revive time slower
  • Tweaked colony replicator so that it always leaves two spots for the player
  • Tweaked some mission rewards in story mode so players don’t have to collect these items again
  • Tweaked flora appearing beyond the terrain
  • Tweaked Character Creation UI
  • Tweaked alien town HP so they’re easier to destroy
  • Tweaked group ai attack so they don’t all swarm at the same time
  • Tweaked animal HP and ATK
  • Tweaked boss loot drops
  • Tweaked story NPC weapons
  • Tweaked adventure side quests
  • Tweaked adventure items and script distribution
  • Tweaked adventure shop items
  • Tweaked mini-map icon colors to match in game colors
  • Tweaked NPCs hitting members of the same team having too much effects
  • Tweaked robot count in the final battle
  • Tweaked in game models
  • Tweaked build mode close icon
  • Tweaked the amount of force received when blocking with a shield (ctrl)
  • Optimized NPC pathfinding on multi-floors
  • Added more Andy prompts in story mode
  • Added Andy voiceover
  • Added a new cave dungeon
  • Added function to hide old incompatible saves
  • Added laser rifle
  • Added NPC sprinting to catch up to prey
  • Added ability to sell scripts
  • Added ability to buy scripts from stores
  • Added NPC facing the player when talking
  • Added adventure tower defense enemy types
  • Added being able to shoot guns underwater
  • Added new diamond tools models
  • Added tool tips
  • Added enemy numbers selection on adventure map creation UI
  • Added more NPC voiceovers
  • Added more adventure story content
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